Skip to main content

The Impact of Video Games

Should you worry about your kids' gaming habits?

September 27, 2024Contributor:Andrea Norcia, M.A. and Jean Jacquemet, R.N.

Video games are a unique form of entertainment because they encourage players to become part of the script. Although video games have been available for more than 30 years, today’s sophisticated options require players to pay constant attention to the game. Players engage on a deeper level physically and emotionally than people watching a movie or TV do.

In a 2018 report, 2/3 of U.S teens age 13 and older considered themselves gamers. According to 2017 data, children ages 12 to 15 spend about 12.2 hours a week gaming. For older teens that number is much higher.

A father and son are concentrating while sitting down at home playing video games together.

Benefits of Video Games

Many psychologists and scientists believe that playing video games offers some benefits, particularly by teaching higher-level and abstract thinking skills.

Playing video games changes the brain’s physical structure, similar to the way the brain changes when a person learns to play the piano or read a map. The combination of concentration and neurotransmitter surges when playing games helps to strengthen neural circuits, giving the brain a real workout.

Video games can improve mental skills, such as:

  • Cooperation and teamwork with multiplayer games
  • Hand-eye coordination, spatial skills and fine motor coordination
  • Logistics, resource management and planning
  • Math and reading skills
  • Problem solving and logic
  • Speedy analysis and decision making

     

Negative Effects of Video Games

Many parents worry about violent video games’ effects on kids. Is their concern justified?

A small 2017 study found no long-term negative effects on empathy even in “excessive” users of violent video games. However, the American Psychological Association (APA) finds a “consistent correlation” between playing violent video games and aggression (though not enough evidence to associate gaming with criminal violence).

In 2018, four large countries, including the United States, analyzed 24 studies involving 17,000 children and concluded that children who played violent video games tended to manifest violent behavior, such as fighting or hitting. In June 2018, the World Health Organization (WHO) named gaming addiction as a mental health disorder. Kids can and do become addicted to video games.

Managing Video Game Use

  • Know the rating of the video games your child plays (see below)
  • Don’t install video game equipment in your child’s bedroom
  • Set limits on how often and how long your child is allowed to play video games
  • Supervise your child’s internet use; many video games are available online
  • Play video games with your child or ask them to teach you how to play
  • Take time to discuss with your child the games they play or other media they watch
  • Talk to your child about how they feel when they play video games and share your own feelings with your child

The Entertainment Software Rating Board (ESRB)

The ESRB is a self-regulatory group established in 1994. The major video game makers created this board, which is similar to the movie industry’s rating system, after concerned groups applied pressure over video game content.

All major game companies now submit new products to specially trained raters at the ESRB. The ESRB looks at a number of factors when rating games. In particular, it considers the amount of violence, sex, controversial language and substance abuse found in a game. Based on its guidelines, the ESRB then gives each game an age recommendation and content descriptor.

ESRB rating symbols are:

  • Everyone (E): Content is suitable for all ages. May contain cartoon, fantasy or mild violence.
  • Everyone 10+: Content is generally suitable for ages 10 and up. May contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
  • Teen (T): Content suitable for persons ages 13 and older. Content is more violent than (E) rating and contains mild or strong language and/or suggestive themes.
  • Mature (M): Content suitable for persons 17 and older. Content definitely has more mature sexual themes, intense violence and stronger language.
  • Adults Only (AO): Content suitable only for 18 and up. May contain prolonged graphic sex and/or violence. Content is not intended for persons under age 18.
  • Rating Pending (RP): Game has been submitted to the ESRB and is awaiting a final rating.

 

Reviewed by: Nancy Brown, M.A., Ed.S., Ph.D.

 

You're leaving our site

The website you have selected is an external one located on another server. This website may contain links to third party sites. These links are provided for convenience purposes and are not under the control of Sutter Health. Do you wish to continue?